After releasing The Banner Saga 3, we began bluesky development work on the prototype game that eventually became Towerborne. I was privileged to be able to work on a small team and contribute to the development of the IP in a significant way from the very beginning.
I created the illustration for the title screen along with the foreground assets by Arnie Jorgensen. I designed the tower itself, created concept art as well as 2d/3d assets for the game levels. I did a significant amount of the direct work on the environments for the prototype phase and served as Lead Environment Artist as well as concept artist.
Most of the work I did for the prototype was R&D with the goal of troubleshooting what would be 2d vs 3d, and establishing the overall look for the 2.5d hand-painted art style.