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Danny Moll

Danny Moll - Concept Art / 3D Art / Art Direction

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Towerborne

After releasing The Banner Saga 3, we began bluesky development work on the prototype game that eventually became Towerborne. I was privileged to be able to work on a small team and contribute to the development of the IP in a significant way from the very beginning.

I created the illustration for the title screen along with the foreground assets by Arnie Jorgensen. I designed the tower itself, created concept art as well as 2d/3d assets for the game levels. I did a significant amount of the direct work on the environments for the prototype phase and served as Lead Environment Artist as well as concept artist.

Most of the work I did for the prototype was R&D with the goal of troubleshooting what would be 2d vs 3d, and establishing the overall look for the 2.5d hand-painted art style.

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mainstreet_concept_watermark.jpg
main_street_sketch.png
screenshot003.png
playerhome.JPG
forge_concept_layout.jpg
tower_bot_deck_wip-01.jpg
playerhome_sketch_02.jpg
screenshot003.png
WT_Crane_web.jpg
WT_FoodCart_web.jpg
WT_Barrels_web.jpg
WT_Cannon_web.jpg
WT_Deck_web.jpg
WT_OgdenDesk_web.jpg
WT_DyePits_web.jpg
WT_Stairs_web.jpg
WT_Gears_web.jpg
WT_Minecart_web.jpg
WT_Clothesline_web.jpg
WT_Crates_web.jpg
WT_GoboChest_web.jpg
WT_Ivy.jpg
WT_MiscProps_web.jpg
WT_MiscProps02_web.jpg
WT_RnD_web.jpg
WT_Statue_web.jpg
WT_WeaponRack_web.jpg
column_01.jpg
Dungeon01_Color_Sketch.png

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