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Danny Moll

Danny Moll - Concept Art / 3D Art / Art Direction

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Castlevania

From 2015 to 2017 I had the privilege to work on a number of projects at Powerhouse Animation, one of which was the Netflix Castlevania animated show. I primarily contributed to visual development concepts, background paintings, layout drawings, color keys, and some initial materials to bid on the show for season 1.

For season 2, I concepted and created models/set designs for the Belmont home, engine interiors, castle exterior and many other scenes. I collaborated with Justin Kauffman on managing the background pipeline and implementing more 3d workflows for the team.

Below is a sample of some of my work on the show. For the key art - model was done by Robby Johnson, and he also provided models for a few of the Targoviste shots that I painted over. All character art is credited to the animation team. Color keys use backgrounds created by Sean Vo and Robby Johnson.

danny-moll-danny-moll-cv-poster.jpg
csv_belmont_home_ruins.jpg
danny-moll-belmont-home-line.jpg
belmont_ext_process.jpg
csv_belmont_forest_keybg.jpg
csv_dracula_study_color_model.jpg
DraculaStudy_BW_Model_v03.jpg
CSV_DraculaStudy_CornerView_v01_Scale.jpg
Dracula's_Study-Doorway_View_v02.jpg
CSV_DraculaStudy_Chair_.jpg
csv_battlements_concept.jpg
danny-moll-cas01-242-r1-v05.jpg
danny-moll-csc101-249-0112-r1.jpg
EngineRoom_Portal_Design_v01.jpg
Battlements_Views_02.jpg
CSV-Weird-Bldg-Concepts-04.jpg
HLab_LightingTests.jpg
CSV_BG_CurseCastle_HectorsLab_INT_001.jpg
CSV2_BG_CurseCastle_HectorsLab_INT_003.jpg
CSV2_202_SQ02_ColorScript_v01.jpg
CSV2_201_SQ01_ColorScript_v02.jpg
Sypha_Concepts.JPG
csv_style_test.jpg
EngineRoom_Iteration02_Line_02.jpg
EngineRoom_Color_Model_v02.jpg
EngineRoom_Iteration02_v03.jpg

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